The Visual Arts as a Canvas for Teaching Computer Programming

By:
Dr. Colin B. Price
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We explore the relationships between the construction of a work of art and the crafting of a computer program in Java and suggest that the structure of paintings and drawings may be used to teach the fundamental concepts of computer programming. This movement "from Art to Science", using art to drive computing, complements the common use of computing to inform art. We report on initial experiences using this approach with undergraduate and postgraduate students. An embryonic theory of the correspondence between art and computing is presented and a methodology proposed to develop this project further.


Keywords: Computer Programming, Visual Arts, Theory of Art
Stream: Teaching and Learning
Presentation Type: Virtual Presentation in English
Paper: A paper has not yet been submitted.


Dr. Colin B. Price

Senior Lecturer, Director of Research, Computing Section, Business School, University College Worcester
UK

Dr Price has worked as Senior Lecturer in Computing at University College Worcester (UCW) for 3 years. He has researched and developed methodologies for the teaching of computer programming, and software to support collaborative group learning. Prior to his work at UCW, Dr Price has lectured in physics, mathematics and electronic engineering at the Katholieke Universiteit Leuven (Belgium) where he was also responsible for Computer-based learning. He is currently engaged in development of "intelligent locative" art installations and in developing a theory of "interactive art objects".

Ref: H05P0899